Tactical Combat Guide

Tactical Points (TP) System

TP is the resource used for powerful weapon skills and abilities.

Gaining TP:
  • Auto-attacks: +3-5 TP per hit
  • Taking damage: +5-10 TP
  • Using abilities: +5 TP
  • Using weapon skills: +10-15 TP
Using TP:
  • Weapon Skills: 100-150 TP
  • Special Abilities: 50-100 TP
  • Two-Hour Abilities: 300 TP
200 / 300 TP
Example: Current TP level ready for weapon skills

Skillchain Mechanics

Skillchains are timed combinations of weapon skills that create elemental damage bonuses.

Step 1: Opening

Player A uses a weapon skill that can start a chain:

✓ Skillchain window opens for 10 seconds

Step 2: Closing

Player B uses the matching second skill:

⚡ Chain completes with elemental damage!

Magic Burst System

After a skillchain completes, mages have a brief window to cast spells for massive damage bonuses.

Timing is Everything:
  1. Skillchain completes
  2. Magic burst window opens (10 seconds)
  3. Cast matching element spell
  4. Deal +50% bonus damage!
Burst-Compatible Spells:
Light and Dark spells can burst on any chain
Pro Strategy: Coordinate with melee fighters! Communication is key to successful magic bursts.

Command Reference

Combat Status:
  • combat - View TP, MP, active windows
  • status - Alias for combat
  • tp - Check Tactical Points
Using Skills:
  • skill <name> - Use weapon skill or spell
  • skills - List available skills
  • autoattack - Start building TP
Information:
  • skillchains - View all chains
  • magicburst - Check burst windows
  • job - Manage job classes

Combat Tips

  • Coordinate: Plan skillchains with your party beforehand
  • Timing: Watch for skillchain windows and act quickly
  • Resources: Manage TP and MP carefully
  • Elements: Match spell elements to skillchain types
  • Practice: Start with simple 2-step chains

Element Guide

Fire - Fusion chains
Ice - Freeze effects
Lightning - Fast chains
Earth - Strong defense
Light - Universal burst
Dark - Universal burst