Tactical Combat Guide
Tactical Points (TP) System
TP is the resource used for powerful weapon skills and abilities.
Gaining TP:
- Auto-attacks: +3-5 TP per hit
- Taking damage: +5-10 TP
- Using abilities: +5 TP
- Using weapon skills: +10-15 TP
Using TP:
- Weapon Skills: 100-150 TP
- Special Abilities: 50-100 TP
- Two-Hour Abilities: 300 TP
Skillchain Mechanics
Skillchains are timed combinations of weapon skills that create elemental damage bonuses.
Step 1: Opening
Player A uses a weapon skill that can start a chain:
✓ Skillchain window opens for 10 seconds
Step 2: Closing
Player B uses the matching second skill:
⚡ Chain completes with elemental damage!
Magic Burst System
After a skillchain completes, mages have a brief window to cast spells for massive damage bonuses.
Timing is Everything:
- Skillchain completes
- Magic burst window opens (10 seconds)
- Cast matching element spell
- Deal +50% bonus damage!
Burst-Compatible Spells:
Light and Dark spells can burst on any chainCommand Reference
Combat Status:
combat
- View TP, MP, active windowsstatus
- Alias for combattp
- Check Tactical Points
Using Skills:
skill <name>
- Use weapon skill or spellskills
- List available skillsautoattack
- Start building TP
Information:
skillchains
- View all chainsmagicburst
- Check burst windowsjob
- Manage job classes
Combat Tips
- Coordinate: Plan skillchains with your party beforehand
- Timing: Watch for skillchain windows and act quickly
- Resources: Manage TP and MP carefully
- Elements: Match spell elements to skillchain types
- Practice: Start with simple 2-step chains
Element Guide
Ice - Freeze effects
Lightning - Fast chains
Light - Universal burst
Dark - Universal burst